Watch a simulation of boids navigate around an environment.

These boids can follow principles of fish and birds and are often how their pathfinding is coded into many games.

This is heavily inspired from Sebastian Lague's video about boids. 

And Craig W. Reynolds' paper on Flock, Herds, and Schools 1987.

While, the functionality and performance of the boids is good, there are some improvements and corrections which can be implemented. Watch out for boids walking through the blocks and you can observe a counter clockwise rotation of the boids which could just be a result of this specific environment.

 

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